Thursday, October 21, 2004

Just as all the chatter has died down about the pirated copy of Halo 2 appearing on the net, now GTA: San Andreas has been jacked (there's a certain irony there, eh?). This is a huge issue for the industry, not just because of the revenue lost when a gamer gets a pirated copy instead of buying a legit one. Publishers are considering the pervasiveness of piracy in certain international markets when deciding when and where a game will ship. And when a game is pirated, the copies don't just show up in shared files on the net or on disks in the local area. Large operations manufacture mass quantities and ship them all over the world, including the US. If you're interested in an in-depth look at this subject, Steven L. Kent wrote a good piece for gamespy.com.