Monday, December 22, 2008

Inside the IGF Student Competition: Puzzle Wars

Cool story from Gamasutra covering student developer Guillaume Patrux, whose entry in the Independent Games Festival Student Competition sounds intriguing. You can check out PuzzleWars here.
Everyone who laments the team size, engineering complexity and massive costs needed to develop AAA console games is encouraged to check out the student competition. Imagination abounds! At my own workplace we just finished DreamWeek, in which very small teams each created a game in a week. The results were *astounding* with not a stinker in the bunch.